Mehr HCI Bücher

Das sind einige meiner Bücher, die mit dem Thema HCI zu tun haben:

37signals (2004). Defensive design for the web: How to improve error messages, help, forms, and other crisis points. Indianapolis, IN: New Riders Publishing.

Alexander, C., Ishikawa, S., & Silverstein, M. (1977). A Pattern Language. Oxford Oxfordshire: Oxford University Press.

Alexander, C. (1964). Notes on the Synthesis of Form. Cambridge, MA: Harvard University Press.

Alexander, C. (1979). The Timeless Way of Building. Oxford Oxfordshire: Oxford University Press.

Apple Computer, Inc. (1995). Macintosh Human Interface Guidelines. Reading, MA: Addison-Wesley Publishing Company. [Für Mac OS X online.]

Arnowitz, J., Arent, M., & Berger, N. (2007). Effective Prototyping for Software Makers. Amsterdam: Elsevier.

Baecker, R. M., Grudin, J., Buxton, W. A. & Greenberg, S. (Eds.). (1995). Readings in Human-Computer Interaction: Toward the Year 2000 (2nd ed.). San Francisco, CA: Morgan Kaufman Publishers, Inc.

Baxley, B. (2003). Making the Web Work: Designing Effective Web Applications. Indianapolis, IN: New Riders Publishing.

Beyer, H. & Holtzblatt, K. (1998). Contextual Design: Defining Customer-Centered Systems. San Francisco, CA: Morgan Kaufmann Publishers.

Brown, D. (2007). Communicating Design. Berkeley: Peachpit Press.

Buxton, B. (2007). Sketching User Experiences. Amsterdam: Elsevier/Morgan Kaufmann.

Card, S. K., Moran, T. P. & Newell, A. (1983). The Psychology of Human-Computer Interaction. Hillsdale, NJ: Lawrence Erlbaum Associates, Inc., Publishers.

Carroll, J. M. (Ed.). (2000). Making Use: Scenario-Based Design of Human-Computer Interactions. Cambridge, MA: The MIT Press.

Collins, D. (1995). Designing Object-Oriented User Interfaces. Redwood City, CA: The Benjamin/Cummings Publishing Company, Inc.

Constantine, L. L. & Lockwood, L. A. D. (1999). Software For Use: A Practical Guide to the Models and Methods of Usage-Centered Design. Reading, MA: Addison-Wesley Longman, Inc.

Cooper, A. (1995). About Face: The Essential of User Interface Design. Foster City, CA: IDG Books Worldwide, Inc. [alte Auflage]

Cooper, A. & Reimann, R. (2003). About Face 2.0: The essentials of interaction design. 2nd ed. New York, NY: John Wiley & Sons. [alte Auflage]

Cooper, A., Reimann, R., & Cronin, D. (2007). About Face 3. Indianapolis: Wiley Pub. [alte Auflage]

Cooper, A., Reimann, R., Cronin, D. & Noessel, C. (2014). About Face (4th ed.). John Wiley & Sons.

Cooper, A. (1999). The Inmates Are Running the Asylum. Indianapolis, IN: SAMS, Macmillan Computer Publishing.

Courage, C. & Baxter, K. (2004). Understanding your users: A practical guide to user requirements: Methods, tools, and techniques. San Francisco, CA: Morgan Kaufmann Publishers.

de Souza, C. S. (2005). The semiotic engineering of human-computer interaction. Cambridge, MA: The MIT Press.

Dourish, P. (2001). Where the Action Is. Cambridge, MA: The MIT Press.

Dreyfuss, H. (2003). Designing for people. New York: Allworth Press.

Eyal, N. & Hoover, R. (2014). Hooked: how to build habit-forming products. London: Portfolio Penguin.

Fogg, B. J. (2002). Persuasive Technology: Using Computers to Change What We Think and Do. San Francisco, CA: Morgan Kaufmann Publishers.

Frutiger, A. (1978). Der Mensch und seine Zeichen (7. Aufl.). Wiesbaden: Fourier Verlag GmbH.

Garrett, J. J. (2002). The Elements of User Experience. Indianapolis, IN: New Riders Publishing.

Goodwin, K. (2009). Designing for the Digital Age. New York: Wiley.

Gothelf, J. & Seiden, J. (2016). Lean UX: designing great products with Agile teams (2nd edition). Sebastopol, CA: O'Reilly.

Greenbaum, G. & Kyng, M. (Eds.). (1991). Design at Work. Hillsdale, NJ: Erlbaum.

Greenberg, S., Carpendale, S., Marquardt, N. & Buxton, B. (2012). Sketching user experiences: The Workbook. Amsterdam: Elsevier.

Hackos, J. T. & Redish J. C. (1998). User and Task Analysis for Interface Design. New York, NY: John Wiley & Sons, Inc.

Hartson, R. & Pyla, P.S. (2012). The UX Book: process and guidelines for ensuring a quality user experience. Morgan Kaufmann.

Helander, M. H, Landauer, T. K. & Prabhu, P. V. (Eds.). (1997). Handbook of Human-Computer Interaction (2nd ed.). Amsterdam, NL: Elsevier Science B.V.

Hoekman, R. (2007). Designing the Obvious. Indianapolis: New Riders.

Holtzblatt, K., Wendell, J. B., & Wood, S. (2004). Rapid contextual design: A how-to guide to key techniques for user-centered design. San Francisco, CA: Morgan Kaufmann Publishers.

Jenson, S. (2002). The Simplicity Shift. Cambridge: Cambridge University Press. [Online verfügbar]

Johnson, J. (2000). GUI Bloopers – Dont’s and Do’s for Software Developers and Web Designers. San Diego, CA: Academic Press, Inc. [alte Auflage]

Johnson, J. (2007). Gui Bloopers 2.0: Common User Interface Design Don'ts and Dos. San Diego: Morgan Kaufmann.

Johnson, S. (1997). Interface Culture. New York, NY: Basic Books.

Jonsson, E. (2002). Inner Navigation: Why we Get Lost in the World and How we Find Our Way.

Kalbach, J. (2007). Designing Web Navigation. Sebastopol: O'Reilly.

Knapp, J., Zeratsky, J. & Kowitz, B. (2016). Sprint: how to solve big problems and test new ideas in just five days. New York: Simon & Schuster.

Kolko, J. (2007). Thoughts on Interaction Design. Brown Bear LLC. [Online verfügbar]

Krug, S. (2005). Don't make me think: A common sense approach to web usability. Indianapolis, IN: New Riders Publishing.

Lakoff, G. & Johnson, M. (1980). Metaphors We Live By. Chicago: The University of Chicago Press.

Landauer, T. K. (1995). The Trouble with Computers. Cambridge, MA: The MIT Press.

Laurel, B. (1990). Computers as Theatre. Reading, MA: Addison-Wesley Publishing Company.

Laurel, B. (Ed.). (1990). The Art of Human-Computer Interface Design. Reading, MA: Addison-Wesley Publishing Company.

Laurel, B. (2003). Design Research. Cambridge: MIT Press.

Lidwell, W., Holden, K., & Butler, J. (2003). Universal Principles of Design. Gloucester: Rockport.

Löwgren, J. & Stolterman, E. (2004). Thoughtful interaction design: A design perspective on information technology. Cambridge, MA: The MIT Press.

Lynch, P. J. & Horton, S. (1999). Web Style Guide. New Haven: Yale University Press. [Online verfügbar]

Mandel, T. (1997). The Elements of User Interface Design. New York, NY: John Wiley & Sons, Inc.

Mayhew, D. J. (1992). Principles and Guidelines in Software User Interface Design. Englewood Cliffs, NJ: Prentice Hall.

Mayhew, D. J. (1999). The Usability Engineering Lifecycle. San Francisco, CA: Morgan Kaufmann Publishers.

McCloud, S. (1994). Understanding Comics. New York: HarperPerennial.

Merholz, P., Wilkens, T., Schauer, B., & Verba, D. (2008). Subject to Change: Creating Great Products & Services for an Uncertain World. Sebastopol: O'Reilly & Associates.

Mijksenaar, P. & Westendorp, P. (2000). Hier öffnen. Die Kunst der Gebrauchsanweisung. Köln: Könemann Verlagsgesellschaft mbH.

Moggridge, B. (2007). Designing Interactions. Cambridge: MIT Press.

Mullet, K. & Sano, D. (1995). Designing Visual Interfaces: Communication Oriented Techniques. Mountain View, CA: SunSoft Press, Prentice Hall PTR.

Nielsen, J. (1993). Usability Engineering. Chestnut Hill, MA: Academic Press.

Nielsen, J. (1999). Designing Web Usability: The Practice of Simplicity. Indianapolis, IN: New Riders Publishing.

Nielsen, J. & Mack, R. L. (Eds.). (1994). Usability Inspection Methods. New York, NY: John Wiley & Sons, Inc.

Norman, D. A. (1988). The Design of Everyday Things. New York, NY: Doubleday.

Norman, D. A. (1993). Things that Make us Smart. Reading, MA: Perseus Books.

Norman, D. A. (1994). Defending human attributes in the age of the machine [CD-ROM]. New York, NY: Voyager Books.

Norman, D. A. (1998). The Invisible Computer. Cambridge, MA: The MIT Press.

Norman, D. A. (2004). Emotional design: Why we love (or hate) everyday things. New York, NY: Basic Books.

Norman, D. A. (2007). The Design of Future Things. New York, NY: Basic Books.

Norman, D. A. & Draper, S. W. (Eds.). (1986). User Centered System Design. Hillsdale, NJ: Lawrence Erlbaum Associates, Inc., Publishers.

Norman, K. L. (1991). The psychology of menu selection: Designing cognitive control at the human/computer interface. Norwood, N.J.: Ablex Publishing Corporation. [Online verfügbar]

Petroski, H. (1992). The Evolution of Useful Things. New York, NY: Vintage Books.

Petroski, H. (1992). To Engineer Is Human: The Role of Failure in Successful Design. New York, NY: Vintage Books.

Preece, J., Rogers, Y., & Sharp, H. (2002). Interaction design: Beyond human-computer interaction. Chicester, UK: John Wiley & Sons.

Raskin, J. (2000). The Humane Interface. Reading, MA: Addison-Wesley Longman, Inc.

Reeves, B. & Nass, C. (1996). The Media Equation: How People Treat Computers, Television, and New Media Like Real People and Places. New York: CSLI Publications.

Reynolds, G. (2007). Presentation Zen: Simple Ideas on Presentation Design and Delivery. City: New Riders Press. Buch bei

Richter, M., & Flückiger, M. (2007). Usability Engineering Kompakt: Benutzbare Software gezielt entwickeln. Spektrum Akademischer Verlag.

Ries, E. (2017). Theœ lean startup how today's entrepreneurs use continuous innovation to create radically successful businesses. New York: Currency.

Robert, D., Berry, D., Isensee, S., & Mullaly, J. (1998). Designing for the User with Ovid. Indianopolis: Macmillan Technical Pub.

Rosenfeld, L. & Morville, P. (1998). Information Architecture for the World Wide Web. Sebastopol, CA: O’Reilly & Associates.

Rubin, J. (1994). Handbook of Usability Testing. New York, NY: John Wiley & Sons, Inc.

Saffer, D. (2007). Designing for Interaction. Indianapolis: New Riders.

Schaffer, E. M. (2004). Institutionalization of Usability: a step-by-step guide. Boston: Addison-Wesley.

Schön, D. A. (1983). The reflective practitioner: how professionals think in action. New York: Basic Books.

Scott, B. & Neil, T. (2009). Designing Web Interfaces. Principles and Patterns for Rich Interactions. Sebastopol: O'Reilly Media, Inc.

Shneiderman, B. (1998). Designing the User Interface (3rd ed.). Reading: Addison-Wesley Longman, Inc.

Shneiderman, B. (2002). Leonardo's laptop: Human Needs and the New Computing Technologies. Cambridge: The MIT Press.

Snyder, C. (2003). Paper Prototyping the fast and easy way to design and refine user interfaces. San Francisco: Morgan Kaufmann, Elsevier Science.

Spolsky, J. (2001). User Interface Design for Programmers. Berkeley: APress.

Spool, J. M., Scanlon, T., Schroeder, W., Snyder, C. & DeAngelo, T. (1999). Web Site Usability: a Designer’s Guide. San Francisco: Morgan Kaufman Publishers, Inc.

Suchman, L. A. (1987). Plans and Situated Actions. Cambridge: Cambridge University Press.

Tognazzini, B. (1993). Tog on Interface. Reading: Addison-Wesley Publishing Company.

Tognazzini, B. (1996). Tog on Software Design. Reading: Addison-Wesley Publishing Company.

Van Harmelen, M. (Ed.). (2001). Object Modeling and User Interface Design: Designing Interactive Systems. Reading: Addison-Wesley Longman, Inc.

Ware, C. (2008). Visual Thinking for Design. San Diego: Morgan Kaufmann.

Wickens, C.D. (2000). Engineering Psychology and Human Performance (3rd ed.). Upper Saddle River: Prentice Hall.

Winograd, T., Bennett, J., De Young, L. & Hartfield, B. (Eds.). (1996). Bringing Design to Software. Reading: Addison-Wesley Publishing Company.

Winograd, T. & Flores, F. (1986). Understanding Computers and Cognition. Reading: Addison-Wesley Longman, Inc.

Wixon, D. & Ramey, J. (Eds.). (1996). Field Methods Casebook for Software Design. New York: John Wiley & Sons, Inc.

WM-data AB & Ericsson Radio Systems AB. (2000). Delta Method Handbook [On-line]. Available: [nicht mehr verfügbar]

Wodtke, C. (2003). Information architecture: Blueprints for the Web. Boston: New Riders.

Wodtke, C. (2017). Pencil me in: the business drawing book for people who can't draw (2nd edition). Boxes & Arrows.

Wood, L. E. (Ed.). (1998). User Interface Design – Bridging the Gap from User Requirements to Design. Boca Raton: CRC Press LLC.

Wroblewski, L. (2002). Site-Seeing. New York: Hungry Minds.

Wurman, R.S. (2000). Information Anxiety 2. Indianapolis: Que.